//`a_ammotype [ammotype_id] [ammo_name_nr] [max_ammo]
//
//
//`w_new [id] [name_nr] [description_id]
// 				id 1-159
//
//`w_item [type]			// it's not weapon, it's item, type
//						1 - medkit
//					7	2 - medbag
//						3 - ammobag
//						4 - radio
//						5 - grenade
//						6 - map
//						7 - intel
//						8 - booby trap
//						9 - lightstick
//						10 - C4
//						11 - VC grenade
//						12 - claymore

//`w_slot [slot_nr]			// povol umisteni do slotu
//`w_eqp [bes name] [eqp name]	// kdyz postava ma tuto vec, rendruje se doplnek
//`w_animgroup [anim group]		// jake zakladni 3pv animace se pouzivaji (A,B,C,D,E,F,G,....)

//`w_model [*.bes]
//`w_use [disable in water] [ no aim slowdown ] ] [ai - distance from enemy to switch on pistol]
//				[disable in water] -  0 - can use in water				
//						1 - cannot use in water
//				 [ no aim slowdown ] - 0 - normalni stav, pri AIM se prehrava animace chuze pri mireni
//				 		    1 - neprehrava se animace pohybu pri mireni ( treba nuz)
				 		

//     
//`w_magazine [id] [ammotype_id] [size] [reload_time] id: 0,1
//`w_mag_reload [id] [time] [nr]
//			[id] - magazine id : 0 nebo 1
//			[time] - v kterym okamziku od zacatku reloadu
//			[ nr ] - pocet naboju, 0 znamena vsechny

//`w_ext [aim_mult_rot_speed] [aim_zoom] [movement slowdown] [no reload in middle]
//				aim_mult_rot_speed: cim se nasobi rychlost otaceni pri mireni, rozumne hodnoty (0,1>
//				aim_zoom : 1 je bez zoomu, 2 je 2x zoom atd...
//				[movement slowdown] - 1 - normalni rychlost, 0.5 - 2 krat pomalejsi pohyb
//				[no reload in middle] - zakaz reloadu zasobniku pred jeho vystrilenim

//`w_aimswing [stand_size] [stand_time] [crouch_size] [crouch_time] [lie_size] [lie_time] [full_swing_time]
//`w_hud [is weapon] [ammo icon id] [magazine icon id] [render aim cross]
//				[is weapon] - 1 for weapons, 0 for the rest
//				[ammo icon id] 	- icon id, first icon is 0
//				[magazine icon id] 	- icon id, first icon is 0
//				[render aim cross] - 0 - do not render cross ( snipers, knifes)
//				[full_swing_time] - cas, od kdy se miridla hybou uplne
//`w_obstacle [obstacle_size]		- size for colliding with obsatacles, default is 0.7
//`w_reload_signal [max distance] [time in anim]
//				- [max distance] max vzdalenost, do ktery nepritel slysi reload zbrane
//				- [time in anim] - cas od zmacknuti Reload kdy signal nastane ( nastavit na prvni hlasitejsi zvuk )
//`w_bayonet [set time] [remove time]  [3pv show time] [3pv hide time]


//`w_flashrot [angle in degrees]
//				[angle in degrees] - uhel, po jehoz nasobku se zablesk nahodne otaci
//					- default je 1, m16 je napr.120
//					- pokud se zada 0, zablesk se neotaci
//`w_tracer [interval] [R] [G] [B] [A]
//				- barva a cetnost 'trasirek' za strelou
//				- interval - kazda kolikata strela bude delat trasirku ( 0 - zadny trasirky, 1 - kazda, 5 -kazda pata)
//				- RGB - barva trasirku ( 0-255)
//				- A - alpha trasirky  ( 0-1 )
//				- previous values was: 1, 255,255,136, 1
//`w_pickinfo [first time] [second time] [second time]
//				- speech player says when picking up the weapon				

//`w_mp [disable drop] [disable select] [disable speceqp]



//
//Batch
//
//`w_b_new [contfire] [description id]	contfire:  0 - pro dalsi batch je potreba znova stisknout strelbu
//				description id : id of text describeing this batch (used when switching batches)
//`w_b_heardist [m]	[agressive] [danger]	m : vzdalenost v metrech na jakou je slyset vystrel (pro AI)
//					agressive: 0 - do not switch player's group ai to agresive mode, 1 - switch it
//					danger: 0 - do not cause player's group to stop and aim, 1 - cause it
//`w_b_repeat [batchs per sec] [fullrepeat time] 	fullrepeat time: za jak dlouho ma rotacak plny otacky
//									 v pripade pouziti (hodnota>0) je mozny pouze jeden(tento) batch na zbran
//`w_b_snd [snd_id]			sound player when batch is shot
//`w_b_magazine [id] [ammos per batch]
//`w_b_accur_run [max] [min]
//`w_b_accur_walk [max] [min]
//`w_b_accur_stand [max] [min] [absolutmax] [time_from_max_to_absolutmax]
//`w_b_accur_crouch [max] [min] [absolutmax] [time_from_max_to_absolutmax]
//`w_b_accur_lie [max] [min] [absolutmax] [time_from_max_to_absolutmax]

//`w_b_accur_aimmove [max] [min]
//`w_b_accur_aimstand [max] [min] [absolutmax] [time_from_max_to_absolutmax]
//`w_b_accur_aimcrouch [max] [min] [absolutmax] [time_from_max_to_absolutmax]
//`w_b_accur_aimlie [max] [min] [absolutmax] [time_from_max_to_absolutmax]


//`w_b_accur_firechng [deg]	deg: pridavek odchylky po kazdem vystrelu
//`w_b_accur_timechng [deg]	deg: o kolik stupnu se zpresni muska za 1 sekundu
//
//`w_b_shot [phase] [missile_id] [spread] [upforce] [upforcetime]
//					phase: <0,1) - kdy tato strela vystreli v prubehu batche
//					spread: nahodna odchylka strely nezavisla na w_b_accur

//`w_b_shot_force_move [force x] [force y] [forcetime] [aim_force x] [aim_force y] [aim_forcetime]
//`w_b_shot_force_stand [force x] [force y] [forcetime] [aim_force x] [aim_force y] [aim_forcetime]
//`w_b_shot_force_crouch [force x] [force y] [forcetime] [aim_force x] [aim_force y] [aim_forcetime]
//`w_b_shot_force_lie [force x] [force y] [forcetime] [aim_force x] [aim_force y] [aim_forcetime]



//`w_b_shot_snd [snd_id]			sound played when this shot shooting
//`w_b_shot_light [r] [g] [b] [radius] [radius_rnd] [const_param] [const_rnd]  [linear_param] [linear_rnd] [time] [time_rnd]
			// r,g,b - interval 0-255


//`w_b_ai_use [min_dist] [max_dist] [first_aim_time] [shoot_time] [pause_time] [shootings_nr]
//			min_dist - minimalni vzdalenost na jakou strilet, kdyz min_dist i max_dist je 0 - verze pro kryci palbu
//				- kdyz min_dist i max_dist je 0 - verze pro kryci palbu
//				- kdyz min_dist i max_dist je <0 - verze pro totalni utok
//			max_dist - maximalni vzdalenost na jakou strilet
//			first_aim_time - jak dlouho mirit pred prvni strelbou
//			shoot_time - jak dlouho trva jedna strelba
//			pause_time - cas mezi dvema strelbama
//			shootings_nr - pocet streleb v jednom strileni (vykouknuti)


//Missile
//
//`m_new [id]
//`m_damage [hp] [dist_mult] [pruraz]	hp: damage v HP
//					dist_mult: kolik damage ma strela po 10m (%)
//					pruraz: kolik procent zbude po pruletu vestou/helmou %
//`m_piercing [dw_value]			pruraznost skrz materialy, pokud je hodnota materialu mensi,
//					 strela leti dal, jinak se zastavi,
//`m_explode [hp] [rad]
//`m_fly [range] [speed]			range: dostrel, po teto vzdalenosti strela zmizi
//					speed: pocatecni rychlost, 0 pro instantni strely
//`m_timelimit [time]			time after what missile explodes
//`m_dropext [type]				- type of drop effect (scales are defined in materials)
 
//`m_line [width] [time] [alpha] [color_r] [color_g] [color_b]		cara kreslena za strelou, pouze pro instantni strely!
//`m_group group_id			for missile collision in dependance on material
//`m_spectype [type]			0 - normal missile, default value
//					1 - M72 grenade exploding when collision happen


// OBSOLETE KEYWORDS

//`m_model [*.bes]			object, has sence for non instance missiles
//`m_collide [type] [rad] [friction]	type : 0 - normal missile, collide in line
//					       1 - "grenade" like,
//					rad : only for type 1	- radius of collision sphere
//					friction : only for type 1


//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------



`a_ammotype 1 0 126	// 5.56mm - --------------------m16, 					//m16m203,ar15
`a_ammotype 2 0 12	// 40mm grenade ----------------m79					//m203
`a_ammotype 3 0 140	// 7.62mm - --------------------ak47
			// -----------------------------SKS
			// -----------------------------RPD
`a_ammotype 4 0 24 	// 7.62mm NATO -----------------M1 Garant	
			// -----------------------------m21
`a_ammotype 5 0 50	// 9mm CCCP (MAT-Parabellum)Makarov
`a_ammotype 6 0 213 	// CCCP pistolov -------
			// -----------------------------K50M
			// -----------------------------PPS-43
`a_ammotype 7 0 120 	// Cal45, Us pistolovy ---------Thompson
`a_ammotype 8 0 36 	// Cal38, Us pistolovy----------Revolver
`a_ammotype 9 0 35 	// Shotgun Shell----------------Rem870
`a_ammotype 10 0 30 	// 30-06 American Army----------win70
`a_ammotype 11 0 30	// 7.62-54R---------------------dragunov
			// -----------------------------Mosin
`a_ammotype 12 0 300	// -----------------------------M60
`a_ammotype 13 0 300    // 7.62mm - --------------------RPD Degtarev
`a_ammotype 14 0 1000	// 12.7mm - --------------------M2c50
`a_ammotype 15 0 50 	// US pistol -------------------S&W 39, M1911
`a_ammotype 16 0 105    // xxx - -----------------------M1/M2
`a_ammotype 17 0 5 	// xxx - -----------------------M72	
`a_ammotype 18 0 50 	// xxx - --------7.62 CCCP------Tokarev
`a_ammotype 19 0 4 	// Grenade - do not change id (19)
`a_ammotype 20 0 3 	// Booby Trap - do not change id (20)
`a_ammotype 21 0 0 	// knife
`a_ammotype 22 0 8 	// lightstick  - do not change id (22)
`a_ammotype 23 0 4 	// VC grenade - do not change id (23)
`a_ammotype 24 0 4 	// VC grenade - do not change id (24)
`a_ammotype 25 0 3 	// Claymore - do not change id (25)


//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------





//-------------------------------------------------------------------------------------
//M16 
//-------------------------------------------------------------------------------------
`w_new 			1 2201 7941
`w_animgroup		A
`w_slot 		3
`w_model 		VvH_M16
`w_use 			1 0 0
`w_magazine 		0 1 18 2.84
`w_mag_reload 		0 1.91 0
`w_ext 			0.5 1.5 0.85 0
`w_aimswing		1.8   1.35  1.1  1.47 0.7  1.63 6.11
`w_hud			1 42 3 1
`w_tracer		3 250 95 86 1
`w_reload_signal 	10 0.5
`w_flashrot		120
`w_pickinfo		0 0 0
`w_bayonet 		2.1 2.1 0.5 0.6


//--------------------------
`w_b_new 		1 2751
`w_b_heardist 		50 1 1
`w_b_repeat 		13 0
`w_b_magazine 		0 1


`w_b_ai_use 		0 0 0.1 0.3 0.2 10
`w_b_ai_use 		-1 -1 0.1 3.0 0.0 10

`w_b_ai_use 		0 10  0.0 0.8 0.0 1
`w_b_ai_use 		10 20  0.1 0.3 0.2 4
`w_b_ai_use 		10 20  0.1 0.5 0.0 1
`w_b_ai_use 		20 100 0.1 0.1 0.3 3
`w_b_ai_use 		100 10800 0.1 0.3 0.0 1


`w_b_accur_run 		2.61    3.97
`w_b_accur_walk 	2.23    3.22
`w_b_accur_stand 	1.53	2.95     1   5
`w_b_accur_crouch 	0.94	2.17     1   5
`w_b_accur_lie 		0.71    1.75     1   4

`w_b_accur_aimmove 	1.81 	2.13
`w_b_accur_aimstand    	0.72    1.32 	1  4
`w_b_accur_aimcrouch   	0.35    0.87 	1  3
`w_b_accur_aimlie 	0.21    0.51 	1  3

`w_b_accur_firechng 	2.81
`w_b_accur_timechng 	3.05


`w_b_shot 		0 1 0 1 0.1

`w_b_shot_force_move		0.5  -4.78  1  0.09  -0.89  0.1
`w_b_shot_force_stand 		0.4  -3.38  1  0.08  -0.69  0.1
`w_b_shot_force_crouch 		0.3  -2.42  1  0.07  -0.59  0.1
`w_b_shot_force_lie 		0.2  -0.83  1  0.06  -0.29  0.1

`w_b_shot_snd 		2
`w_b_snd 12000
`w_b_shot_snd_rev 	362
`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0

`w_b_new_bayonet
`w_b_repeat 	2 0

`w_b_shot 		0.0 25 0 0 0
`w_b_shot 		0.6 23 0 0 0
`w_b_shot 		0.6 24 25 0 0
`w_b_shot 		0.6 24 25 0 0
 
`w_b_shot_snd 10241
`w_b_shot_snd_rev 0


//--------------------------
`w_b_new 		0 2750
`w_b_heardist 		50 1 1
`w_b_repeat 		13 0
`w_b_magazine 		0 1

`w_b_accur_run 		2.61    3.97
`w_b_accur_walk 	2.23    3.22
`w_b_accur_stand 	1.53	2.95     1   5
`w_b_accur_crouch 	0.94	2.17     1   5
`w_b_accur_lie 		0.71    1.75     1   4

`w_b_accur_aimmove 	1.81 	2.13
`w_b_accur_aimstand    	0.72    1.32 	1  4
`w_b_accur_aimcrouch   	0.35    0.87 	1  3
`w_b_accur_aimlie 	0.21    0.51 	1  3


`w_b_accur_firechng 	2.85
`w_b_accur_timechng 	4.35


`w_b_shot 		0 1 0 1 0.1

`w_b_shot_force_move		0.5  -4.78  1  0.09  -0.89  0.1
`w_b_shot_force_stand 		0.4  -3.38  1  0.08  -0.69  0.1
`w_b_shot_force_crouch 		0.3  -2.42  1  0.07  -0.59  0.1
`w_b_shot_force_lie 		0.2  -0.83  1  0.06  -0.29  0.1


`w_b_shot_snd 		2
`w_b_snd 1000
`w_b_shot_snd_rev 	362
`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0





//-------------------------------------------------------------------------------------
// AK47
//-------------------------------------------------------------------------------------
`w_new 			2 2202 7943
`w_animgroup		A
`w_slot 		3
`w_model 		VvH_AK47
`w_use 			1 0 0
`w_magazine 		0 3 28 2.91
`w_mag_reload 		0 1.90  0
`w_ext 			0.5  1.5 0.85 0
`w_aimswing		1.5  1.3    1.2 1.61     0.83  1.97 6.11
`w_hud			1 43 0 1
`w_tracer		3 174 254 7 1
`w_reload_signal 	10 0.3
`w_bayonet 		2.1 2.1 0.5 0.6
//--------------------------
`w_b_new 		1 2751
`w_b_heardist 		60  1  1
`w_b_repeat 		11.1   0
`w_b_magazine 		0      1


`w_b_ai_use 		0   0    0.1   0.3   0.2   10
`w_b_ai_use 		-1  -1   0.1   3.0   0.0   10

`w_b_ai_use 		0   10   0.0   0.8   0.0   3
`w_b_ai_use 		10  20   0.2   0.3   0.2   4
`w_b_ai_use 		10  20   0.2   0.5   0.0   1
`w_b_ai_use 		20  30   0.2   0.5   0.0   3
`w_b_ai_use 		30  40   0.2   0.5   0.0   1
`w_b_ai_use 		40  50   0.3   0.3   0.1   5
`w_b_ai_use 		50  60   0.1   0.2   0.0   3
`w_b_ai_use 		60  70   0.2   0.8   0.0   4
`w_b_ai_use	 	70  1000 0.3   0.1   0.5   3
`w_b_ai_use 		80  1000 0.3   0.2   0.0   1

`w_b_accur_run		2.81  3.71  
`w_b_accur_walk 	2.10  3.03
`w_b_accur_stand 	1.51  2.62    1   4
`w_b_accur_crouch 	0.83  2.08    1   3
`w_b_accur_lie 		0.61  1.41    1   2

`w_b_accur_aimmove 	1.11  2.41
`w_b_accur_aimstand 	0.52  1.52     1   4
`w_b_accur_aimcrouch 	0.33  0.81     1   3
`w_b_accur_aimlie 	0.21  0.45     1   3

`w_b_accur_firechng  	2.51
`w_b_accur_timechng 	3.41

`w_b_shot 		0  3  0  1.5  0.1

`w_b_shot_force_move		0.63  -4.52  1  0.09  -0.75  0.2
`w_b_shot_force_stand 		0.53  -3.39  1  0.08  -0.51  0.2
`w_b_shot_force_crouch 		0.43  -2.43  1  0.08  -0.45  0.2
`w_b_shot_force_lie 		0.23  -1.13  1  0.07  -0.22  0.2

`w_b_shot_snd 		10
`w_b_snd 12003
`w_b_shot_snd_rev 	362

`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0

`w_b_new_bayonet
`w_b_repeat 	2 0

`w_b_shot 		0.0 25 0 0 0
`w_b_shot 		0.6 23 0 0 0
`w_b_shot 		0.6 24 25 0 0
`w_b_shot 		0.6 24 25 0 0
 
`w_b_shot_snd 10241
`w_b_shot_snd_rev 0


//--------------------------

`w_b_new 		0 2750
`w_b_heardist 		60 1 1
`w_b_repeat	        7  0
`w_b_magazine 		0  1

`w_b_accur_run		2.81  3.71  
`w_b_accur_walk 	2.10  3.03
`w_b_accur_stand 	1.51  2.62    1   4
`w_b_accur_crouch 	0.83  2.08    1   3
`w_b_accur_lie 		0.61  1.41    1   2

`w_b_accur_aimmove 	1.11  2.41
`w_b_accur_aimstand 	0.52  1.52     1   4
`w_b_accur_aimcrouch 	0.33  0.81     1   3
`w_b_accur_aimlie 	0.21  0.45     1   3


`w_b_accur_firechng 	2.21
`w_b_accur_timechng 	4.21

`w_b_shot              	0 3 0 1.5 0.1

`w_b_shot_force_move		0.63  -4.52  1  0.09  -0.75  0.2
`w_b_shot_force_stand 		0.53  -3.39  1  0.08  -0.51  0.2
`w_b_shot_force_crouch 		0.43  -2.43  1  0.08  -0.45  0.2
`w_b_shot_force_lie 		0.23  -1.13  1  0.07  -0.22  0.2

`w_b_shot_snd 		10
`w_b_snd 12003
`w_b_shot_snd_rev 	362

`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0




//-------------------------------------------------------------------------------------
// M1 Garand
//-------------------------------------------------------------------------------------
`w_new 			4 2203 7945
`w_animgroup		F
`w_slot 		3
`w_model 		VvH_M14
`w_use 			1 0 30
`w_magazine		0 4 8 4.01
`w_mag_reload 		0 3.02 0
`w_ext 			0.07 15 0.85 1
`w_aimswing		0.29  1.91    0.18  2.3    0.09   2.5   2.54
`w_hud			1 45 23 0
`w_reload_signal 	10 0.5
//--------------------------
`w_b_new 		1 2750
`w_b_heardist 		310 1 1
`w_b_repeat		1.52 0
`w_b_magazine 		0 1



`w_b_ai_use  		0   0      0.5    0.4   0.5   1
`w_b_ai_use 		-1  -1     0.5    0.2   0.0   1

`w_b_ai_use 		0    10    0.6    0.1   0.0   1
`w_b_ai_use 		10   20    0.8    0.1   0.5   1
`w_b_ai_use 		20   30    0.2    0.2   0.0   1
`w_b_ai_use 		30   40    0.3    0.2   0.5   1
`w_b_ai_use 		40   50    0.5    0.1   0.4   1
`w_b_ai_use 		50   60    0.6    0.1   0.3   1
`w_b_ai_use 		60   70    0.9    0.2   0.3   1
`w_b_ai_use 		70   80    0.5    0.2   0.3   1
`w_b_ai_use 		80   100   0.7    0.2   0.3   1
`w_b_ai_use 		100  120   0.9    0.2   0.2   1
`w_b_ai_use 		100  150   0.5    0.1   0.2   1
`w_b_ai_use 		150  500   0.5    0.2   0.2   1



`w_b_accur_run 		3    12
`w_b_accur_walk 	2.5  9
`w_b_accur_stand 	1.8  7   1   5
`w_b_accur_crouch 	1.5  6   1   5
`w_b_accur_lie 		1    6   1   4

`w_b_accur_aimmove 	2     6
`w_b_accur_aimstand  	0.10  2.1   1   4
`w_b_accur_aimcrouch 	0.05  1.3   1   3
`w_b_accur_aimlie 	0.03  0.9   1   3

`w_b_accur_firechng 	3
`w_b_accur_timechng 	5


`w_b_shot 		0 4 0 1 0.1

`w_b_shot_force_move		0.4  -1.53  1  0.1  -0.33  0.1
`w_b_shot_force_stand 		0.3  -1.11  1  0.1  -0.23  0.1
`w_b_shot_force_crouch 		0.2  -0.75  1  0.1  -0.18  0.1
`w_b_shot_force_lie 		0.1  -0.10  1  0.0  -0.15  0.1

`w_b_shot_snd 		4
`w_b_shot_snd_rev 	364

`w_b_shot_light 		255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0



//-------------------------------------------------------------------------------------
// PPS-41
//-------------------------------------------------------------------------------------
`w_new 			6 2204 7947
`w_animgroup		F
`w_slot 		3
`w_model 		VvH_PPS-41
`w_use 			1 0 0
`w_magazine		0 6 71 4.22
`w_mag_reload 		0 2.94 0
`w_ext 			0.5 1.31 0.85 0
`w_aimswing		1.71 1.15 1.34    1.82 0.97 2.11 5.2
`w_hud			1 44 10 1
`w_tracer		3 174 254 7 1
`w_reload_signal 	10 0.5
//--------------------------
`w_b_new 		1 2751
`w_b_heardist 		40 1 1
`w_b_repeat 		13.7 0	//600, 390m/s
`w_b_magazine 		0 1


`w_b_ai_use 		0 0 0.1 0.3 0.2 10
`w_b_ai_use 		-1 -1 0.1 3.0 0.0 10

`w_b_ai_use 		0 10  0.0 0.8 0.0 3
`w_b_ai_use 		10 20  0.2 0.3 0.2 4
`w_b_ai_use 		10 20  0.2 0.5 0.0 1
`w_b_ai_use 		20 30  0.2 0.5 0.0 3
`w_b_ai_use		30 40  0.2 0.5 0.0 1
`w_b_ai_use 		40 50  0.3 0.3 0.1 5
`w_b_ai_use 		50 60  0.1 0.2 0.0 3
`w_b_ai_use 		60 70  0.2 0.8 0.0 4
`w_b_ai_use 		70 80  0.3 0.1 0.5 3
`w_b_ai_use 		80 500 0.3 0.2 0.0 1



`w_b_accur_run 		3.13  4.16
`w_b_accur_walk 	2.36  3.42
`w_b_accur_stand 	1.72  2.91    1  5
`w_b_accur_crouch 	1.33  2.22   1  5
`w_b_accur_lie 		1.05  1.90   1  5

`w_b_accur_aimmove 	1.72  2.93
`w_b_accur_aimstand 	1.35  1.97   0  4
`w_b_accur_aimcrouch 	0.85  1.42   0  2
`w_b_accur_aimlie 	0.47  0.87   0  1

`w_b_accur_firechng 	3.11
`w_b_accur_timechng 	5.12

`w_b_shot		0 6 0 1 0.1

`w_b_shot_force_move		0.43  -4.42  1  0.047  -0.52  0.1
`w_b_shot_force_stand 		0.53  -2.96  1  0.036  -0.37  0.1
`w_b_shot_force_crouch 		0.43  -1.56  1  0.026  -0.29  0.1
`w_b_shot_force_lie 		0.33  -0.86  1  0.015  -0.22  0.1

`w_b_shot_snd 		14
`w_b_snd 12005
`w_b_shot_snd_rev 	362

`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0

//--------------------------

`w_b_new 		0 2750
`w_b_heardist 		40 1 1
`w_b_repeat 		13.9 0
`w_b_magazine 		0 1

`w_b_accur_run 		3.13  4.16
`w_b_accur_walk 	2.36  3.42
`w_b_accur_stand 	1.72  2.91   1  5
`w_b_accur_crouch 	1.33  2.22   1  5
`w_b_accur_lie 		1.05  1.90   1  5

`w_b_accur_aimmove 	1.71  2.87
`w_b_accur_aimstand 	1.53  2.16   0  4
`w_b_accur_aimcrouch 	0.96  1.46   0  2
`w_b_accur_aimlie 	0.51  1.01   0  1

`w_b_accur_firechng 	3.11
`w_b_accur_timechng 	5.12

`w_b_shot		0 6 0 1 0.1

`w_b_shot_force_move		0.43  -3.42  1  0.047  -0.52  0.1
`w_b_shot_force_stand 		0.53  -2.66  1  0.036  -0.37  0.1
`w_b_shot_force_crouch 		0.43  -1.36  1  0.026  -0.29  0.1
`w_b_shot_force_lie 		0.33  -0.86  1  0.015  -0.22  0.1

`w_b_shot_snd 		14
`w_b_snd 		12005
`w_b_shot_snd_rev 	362

`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0






//-------------------------------------------------------------------------------------
// m1911
//-------------------------------------------------------------------------------------
`w_new 			7 2205 7949
`w_animgroup		B
`w_slot 		2
`w_model 		VvH_M1911_A1
`w_use 			1 0 0
`w_magazine 		0 15 7 2.63
`w_mag_reload 		0 2.26 0
`w_ext 			1 1.1 1 0
`w_aimswing		0.83 1.34 0.52 1.56 0.31 2.11 4.12
`w_hud			1 44 4 1
`w_reload_signal 	5 0.3
//--------------------------
`w_b_new 		0 2750
`w_b_heardist 		25 1 1
`w_b_repeat 		8.12 0
`w_b_magazine 		0 1

`w_b_ai_use 		0  0    0.1   0.4  0.5  2
`w_b_ai_use 		-1 -1    0.1   2.0  0.0  3

`w_b_ai_use 		0   10   0.1   0.7  0.0  2
`w_b_ai_use 		10  20   0.2   0.4  0.5  3
`w_b_ai_use 		20  30   0.1   0.3  0.0  1
`w_b_ai_use 		30  40   0.2   1.0  0.5  2
`w_b_ai_use 		40  50   0.2   0.5  0.4  1
`w_b_ai_use 		50  60   0.3   0.8  0.3  2
`w_b_ai_use 		60  100  0.3   1.5  0.2  1


`w_b_accur_run 		2.35   2.84
`w_b_accur_walk 	2.06   2.53
`w_b_accur_stand 	1.68   1.97     1   5
`w_b_accur_crouch 	1.20   1.71     1   5
`w_b_accur_lie 		1.03   1.58     1   4

`w_b_accur_aimmove 	1.53   2.51
`w_b_accur_aimstand 	1.23   1.91     1   4
`w_b_accur_aimcrouch 	0.79   1.51     1   3
`w_b_accur_aimlie 	0.56   1.11     1   3

`w_b_accur_firechng 	3.12
`w_b_accur_timechng 	3.41

`w_b_shot 		0 15 0 2 0.05

`w_b_shot_force_move		-0.18  -1.63  1  -0.06  -0.25  0.1
`w_b_shot_force_stand 		-0.10  -0.73  1  -0.05  -0.19  0.1
`w_b_shot_force_crouch 		-0.05  -0.63  1  -0.04  -0.17  0.1
`w_b_shot_force_lie 		-0.03  -0.53  1  -0.03  -0.09  0.1

`w_b_shot_snd 		25
`w_b_shot_snd_rev 	361

`w_b_shot_light 		255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0




//-------------------------------------------------------------------------------------
// revolver 38
//-------------------------------------------------------------------------------------
`w_new 			10 2206 7955
`w_animgroup		B
`w_slot 		2
`w_model 		VvH_Revolver
`w_use 			1 0 0
`w_magazine 		0 8 6 3.1
`w_mag_reload 		0 2.82 0
`w_ext 			0.5 1.1 1 0
`w_aimswing		1.02 1.84     0.81 1.85    0.52 1.86 4.12
`w_hud			1 44 44 1
`w_reload_signal 	5 0.3
//--------------------------
`w_b_new 		0 2750
`w_b_heardist 		25 1 1
`w_b_repeat 		4.82 0
`w_b_magazine 		0 1


`w_b_ai_use  		0  0    0.1   0.4  0.5  3
`w_b_ai_use 		-1 -1    0.1   2.0  0.0  3

`w_b_ai_use 		0   10   0.1   0.7  0.0  3
`w_b_ai_use 		10  20   0.2   0.4  0.5  2
`w_b_ai_use 		20  30   0.1   0.3  0.0  2
`w_b_ai_use 		30  40   0.2   1.0  0.5  2
`w_b_ai_use 		40  50   0.2   0.5  0.4  1
`w_b_ai_use 		50  60   0.3   0.8  0.3  2
`w_b_ai_use 		60  100  0.3   1.5  0.2  1


`w_b_accur_run 		2.97 4.54
`w_b_accur_walk 	2.43 3.97
`w_b_accur_stand 	1.9  3.62   1   5
`w_b_accur_crouch 	1.2  3.2    1   5
`w_b_accur_lie 		1.0  3.0    1   4

`w_b_accur_aimmove 	1.95  2.35
`w_b_accur_aimstand 	0.72  0.92   1   4
`w_b_accur_aimcrouch 	0.48  0.73   1   3
`w_b_accur_aimlie 	0.35  0.62   1   3

`w_b_accur_firechng	4.2
`w_b_accur_timechng 	7.3

`w_b_shot 		0 8 0 3 0.05

`w_b_shot_force_move		-0.18  -1.53  1  -0.09  -0.66  0.1
`w_b_shot_force_stand 		-0.18  -1.03  1  -0.09  -0.46  0.1
`w_b_shot_force_crouch 		-0.18  -0.53  1  -0.08  -0.26  0.1
`w_b_shot_force_lie 		-0.02  -0.23  1  -0.02  -0.12  0.1

`w_b_shot_snd 		1
`w_b_shot_snd_rev 	3618

`w_b_shot_light 		255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0




//-------------------------------------------------------------------------------------
// makarov
//-------------------------------------------------------------------------------------
`w_new 			9 2207 7953
`w_animgroup		B
`w_slot 		2
`w_model 		VvH_Makarov
`w_use 			1 0 0
`w_magazine 		0 5 9 2.81
`w_mag_reload 		0 2.10 0
`w_ext 			1 1.1 1 0
`w_aimswing		0.83 1.34    0.63 1.34    0.43 1.34 4.12
`w_hud			1 44 15 1
`w_reload_signal 	5 0.3
//--------------------------
`w_b_new 		0 2750
`w_b_heardist		25 1 1
`w_b_repeat 		6.93 0
`w_b_magazine 		0 1


`w_b_ai_use  		0  0    0.1   0.4  0.5  3
`w_b_ai_use 		-1 -1    0.1   2.0  0.0  3

`w_b_ai_use 		0   10   0.1   0.7  0.0  3
`w_b_ai_use 		10  20   0.2   0.4  0.5  2
`w_b_ai_use 		20  30   0.1   0.3  0.0  2
`w_b_ai_use 		30  40   0.2   1.0  0.5  2
`w_b_ai_use 		40  50   0.2   0.5  0.4  1
`w_b_ai_use 		50  60   0.3   0.8  0.3  2
`w_b_ai_use 		60  100  0.3   1.5  0.2  1


`w_b_accur_run 		2.57   3.04
`w_b_accur_walk 	2.11   2.63
`w_b_accur_stand 	1.51   2.03     1   5
`w_b_accur_crouch 	1.31   1.83     1   5
`w_b_accur_lie 		1.03   1.58     1   4

`w_b_accur_aimmove 	1.63   2.52
`w_b_accur_aimstand 	1.31   1.96     1   4
`w_b_accur_aimcrouch 	0.81   1.57     1   3
`w_b_accur_aimlie 	0.56   1.11     1   3

`w_b_accur_firechng 	2.38
`w_b_accur_timechng 	3.02

`w_b_shot 		0 5 0 2 0.05

`w_b_shot_force_move		-0.18  -1.63  1  -0.08  -0.50  0.1
`w_b_shot_force_stand 		-0.10  -1.13  1  -0.07  -0.31  0.1
`w_b_shot_force_crouch 		-0.08  -0.83  1  -0.06  -0.25  0.1
`w_b_shot_force_lie 		-0.06  -0.53  1  -0.03  -0.09  0.1

`w_b_shot_snd 		28
`w_b_shot_snd_rev 	361

`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0




//-------------------------------------------------------------------------------------
// tokarev
//-------------------------------------------------------------------------------------
`w_new 			8 2208 7951 
`w_animgroup		B
`w_slot 		2
`w_model 		VvH_Tokarev
`w_use 			1 0 0
`w_magazine 		0 18 8 2.66
`w_mag_reload 		0 2.26 0
`w_ext 			1 1.1 1 0
`w_aimswing		0.73  1.04   0.63  1.04   0.53 1.08 4.12
`w_hud			1 44 8 1
`w_reload_signal 	5 0.3
//--------------------------
`w_b_new		0 2750
`w_b_heardist		25 1 1
`w_b_repeat		6.23 0
`w_b_magazine		0 1

`w_b_ai_use 		 0  0    0.1   0.4  0.5  3
`w_b_ai_use 		-1 -1    0.1   2.0  0.0  3

`w_b_ai_use 		0   10   0.1   0.7  0.0  3
`w_b_ai_use 		10  20   0.2   0.4  0.5  2
`w_b_ai_use 		20  30   0.1   0.3  0.0  2
`w_b_ai_use 		30  40   0.2   1.0  0.5  2
`w_b_ai_use 		40  50   0.2   0.5  0.4  1
`w_b_ai_use 		50  60   0.3   0.8  0.3  2
`w_b_ai_use 		60  100  0.3   1.5  0.2  1


`w_b_accur_run 			2.69   2.96
`w_b_accur_walk 		2.16   2.63
`w_b_accur_stand 		1.61   1.91     1   5
`w_b_accur_crouch 		1.25   1.78     1   5
`w_b_accur_lie 			1.03   1.58     1   4

`w_b_accur_aimmove 		1.73   2.31
`w_b_accur_aimstand 		1.33   1.82     1   4
`w_b_accur_aimcrouch 		0.82   1.31     1   3
`w_b_accur_aimlie 		0.66   1.01     1   3

`w_b_accur_firechng 		3.25
`w_b_accur_timechng 		3.72

`w_b_shot 			0 18 0 3 0.05

`w_b_shot_force_move		-0.18  -1.21  1  -0.06  -0.27  0.1
`w_b_shot_force_stand 		-0.10  -1.01  1  -0.06  -0.15  0.1
`w_b_shot_force_crouch 		-0.08  -0.71  1  -0.05  -0.12  0.1
`w_b_shot_force_lie 		-0.06  -0.23  1  -0.02  -0.05  0.1

`w_b_shot_snd 			30
`w_b_shot_snd_rev 		361

`w_b_shot_light 		255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0




//-------------------------------------------------------------------------------------
// rem870
//-------------------------------------------------------------------------------------
`w_new 				11 2209 7957
`w_animgroup			a
`w_slot 			3
`w_model 			VvH_Remington
`w_use 				1 0 0
`w_magazine			0 9 7 5.40

`w_mag_reload 		0 1.7  1
`w_mag_reload 		0 2.16 1
`w_mag_reload 		0 2.58 1
`w_mag_reload 		0 3.0  1
`w_mag_reload 		0 3.43 1
`w_mag_reload 		0 3.86 1
`w_mag_reload 		0 4.40 1


`w_ext 				0.5 1.3  0.9 0
`w_aimswing			1.21  1.23     1.01 1.53     0.62 2.13 3.02
`w_hud				1 46 46 1
`w_reload_signal 		10 0.5
//--------------------------
`w_b_new 			0 2750
`w_b_heardist 			60 1 1
`w_b_repeat 			0.99  0
`w_b_magazine 			0 1


`w_b_ai_use  			0  0    0.1   0.3  0.5  10
`w_b_ai_use 			-1 -1    0.1   3.0  0.0  10

`w_b_ai_use	 		0   10   0.1   0.8  0.0  5
`w_b_ai_use 			10  20   0.1   0.3  0.5  4
`w_b_ai_use 			10  20   0.1   0.3  0.0  1
`w_b_ai_use			20  30   0.1   1.0  0.5  3
`w_b_ai_use			20  1000 0.1   1.3  0.0  1


`w_b_accur_run 			3.21   4.23
`w_b_accur_walk 		2.84   3.83
`w_b_accur_stand 		2.52   3.7    4    5
`w_b_accur_crouch 		2.23   3.5    2    5
`w_b_accur_lie 			2.13   3.12   1    5

`w_b_accur_aimmove     		2.0   2.73
`w_b_accur_aimstand     	1.4   2.53      0    4
`w_b_accur_aimcrouch  		1.2   2.33      0    2
`w_b_accur_aimlie         	1.5   2.33      1    2

`w_b_accur_firechng 		25
`w_b_accur_timechng 		15


`w_b_shot   			0   9   2   10   0.05
`w_b_shot   			0   9   2   14   0.05
`w_b_shot   			0   9   2   15   0.08 
`w_b_shot   			0   9   1   12   0.05 
`w_b_shot   			0   9   2   10   0.04
`w_b_shot   			0   9   2   14   0.05
`w_b_shot   			0   9   1   11   0.06




`w_b_shot_force_move	  	1.73  -8.98  1  0.9  -4.99  0.1
`w_b_shot_force_stand 		1.03  -6.38  1  0.5  -2.02  0.1
`w_b_shot_force_crouch 		1.00  -5.75  1  0.3  -1.84  0.1
`w_b_shot_force_lie 		0.95  -1.25  1  0.2  -0.64  0.1

 
 
`w_b_shot_snd 			16
`w_b_shot_snd_rev 		366

`w_b_shot_light 		255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0




//-------------------------------------------------------------------------------------
// Winchester 70
//-------------------------------------------------------------------------------------
`w_new 			12 2210 7959
`w_animgroup		F
`w_slot 		3
`w_model VvH_Winchester
`w_use 			1 0 30
`w_magazine 		0 10 5 1.26

`w_mag_reload 		0 2.22  1
`w_mag_reload 		0 2.71  1
`w_mag_reload 		0 3.26  1
`w_mag_reload 		0 3.85  1
`w_mag_reload 		0 4.35  1

`w_ext 			0.17 2.8 0.9 0
`w_aimswing		0.78 1.25   0.58 1.45   0.31 1.65 4.15
`w_hud			1 45 45 1
`w_reload_signal 	10 0.5
//--------------------------
`w_b_new 	0 2750
`w_b_heardist 	60 1 1
`w_b_repeat 	0.67  0
`w_b_magazine 	0 1


`w_b_ai_use  	0   0     0.5    0.1   0.5   3
`w_b_ai_use 	-1  -1     0.5    0.2   0.0   3

`w_b_ai_use 	 0    10    0.5    0.3   1.0   1
`w_b_ai_use 	10   20    0.3    0.1   2.5   1
`w_b_ai_use 	20   30    0.5    0.2   3.0   1
`w_b_ai_use 	30   40    0.8    0.2   2.5   1
`w_b_ai_use 	40   50    0.5    0.3   2.4   2
`w_b_ai_use 	50   60    0.6    0.4   1.3   1
`w_b_ai_use 	60   70    0.9    0.1   4.3   1
`w_b_ai_use 	70   80    0.5    0.3   3.3   1
`w_b_ai_use 	80   100   0.7    0.2   2.3   1
`w_b_ai_use 	100  120   0.9    0.4   3.2   2
`w_b_ai_use 	100  150   0.5    0.2   2.2   1
`w_b_ai_use 	150  500   0.5    0.2   3.2   2


`w_b_accur_run 		5    10
`w_b_accur_walk 	5    10
`w_b_accur_stand 	2 6  2    5
`w_b_accur_crouch 	1 5  2    5
`w_b_accur_lie 		0.5  3    1   5

`w_b_accur_aimmove 	3     6
`w_b_accur_aimstand 	0.15  0.4 0   2
`w_b_accur_aimcrouch 	0.13  0.3 0   2
`w_b_accur_aimlie 	0.12  0.2 0   2

`w_b_accur_firechng 3
`w_b_accur_timechng 5

`w_b_shot 		0 10 0 6 0.05

`w_b_shot_force_move		0.73  -2.78  1  0.08  -0.47  0.1
`w_b_shot_force_stand 		0.63  -1.78  1  0.07  -0.37  0.1
`w_b_shot_force_crouch 		0.53  -1.18  1  0.06  -0.27  0.1
`w_b_shot_force_lie 		0.33  -0.78  1  0.05  -0.17  0.1

`w_b_shot_snd 		22
`w_b_shot_snd_rev 	364

`w_b_shot_light 		255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0



//-------------------------------------------------------------------------------------
// SVD Dragunov
//-------------------------------------------------------------------------------------
`w_new 		14 2211 7961
`w_animgroup	D
`w_slot 	3
`w_model 	VvH_Dragunov
`w_use 		1 0 30
`w_magazine 	0 11 10 3.11
`w_mag_reload 	0 2.02 0
`w_ext 		0.08 14  0.85 0
`w_aimswing	0.38 1.91    0.27 1.93    0.16 1.94 2.56
`w_hud		1 45 2 0
`w_reload_signal  10 0.5
`w_bayonet 	2.1 2.1 0.5 0.6
//--------------------------
`w_b_new 	0 2750
`w_b_heardist 	310 0 1
`w_b_repeat 	3.15  0
`w_b_magazine 	0 1

`w_b_ai_use  	0   0     0.5    0.4   0.5   1
`w_b_ai_use 	-1  -1     0.5    0.2   0.0   1

`w_b_ai_use 	0    10    0.6    0.1   0.0   1
`w_b_ai_use 	10   20    0.8    0.1   0.5   1
`w_b_ai_use 	20   30    0.2    0.2   0.0   1
`w_b_ai_use 	30   40    0.3    0.2   0.5   1
`w_b_ai_use 	40   50    0.5    0.1   0.4   1
`w_b_ai_use 	50   60    0.6    0.1   0.3   1
`w_b_ai_use 	60   70    0.9    0.2   0.3   1
`w_b_ai_use 	70   80    0.5    0.2   0.3   1
`w_b_ai_use 	80   100   0.7    0.2   0.3   1
`w_b_ai_use 	100  120   0.9    0.2   0.2   1
`w_b_ai_use 	100  150   0.5    0.1   0.2   1
`w_b_ai_use 	150  500   0.5    0.2   0.2   1


`w_b_accur_run 		5      8
`w_b_accur_walk 	4      7
`w_b_accur_stand 	1.8    6    2  5
`w_b_accur_crouch 	1.1    5    2  5
`w_b_accur_lie 		0.5    4    1  5

`w_b_accur_aimmove 	2.1    3.2
`w_b_accur_aimstand 	0.09   1.9     0  2
`w_b_accur_aimcrouch 	0.054  1.2     0  2
`w_b_accur_aimlie 	0.02   0.9     0  2

`w_b_accur_firechng 	2.11
`w_b_accur_timechng 	3.25

`w_b_shot 		0 11 0 1 0.03

`w_b_shot_force_move		0.2  -2.09  1  0.1  -0.53  0.1
`w_b_shot_force_stand 		0.1  -1.93  1  0.1  -0.33  0.1
`w_b_shot_force_crouch 		0.1  -0.83  1  0.1  -0.23  0.1
`w_b_shot_force_lie 		0.0  -0.20  1  0.0  -0.13  0.1
 
`w_b_shot_snd 		24
`w_b_shot_snd_rev 	364

`w_b_shot_light 		255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0

`w_b_new_bayonet
`w_b_repeat 	2 0

`w_b_shot 		0.0 25 0 0 0
`w_b_shot 		0.6 23 0 0 0
`w_b_shot 		0.6 24 25 0 0
`w_b_shot 		0.6 24 25 0 0
 
`w_b_shot_snd 10241
`w_b_shot_snd_rev 0




//-------------------------------------------------------------------------------------
// SKS - Simonov
//-------------------------------------------------------------------------------------
`w_new 			15 2212 7963
`w_animgroup		F
`w_slot 		3
`w_model 		VvH_Simonov
`w_use 			1 0 30
`w_magazine 		0 3 10 2.98
`w_mag_reload 		0 1.98 0
`w_ext 			0.4 1.7  0.9 1
`w_aimswing		0.72  1.13   0.51 1.81     0.31 2.11 4.12
`w_hud			1 43 11 1
`w_tracer		1 174 254 7 1
`w_reload_signal 	10 0.5
`w_bayonet 2.1 2.1 0.5 0.6

//--------------------------
`w_b_new 	0 2750
`w_b_heardist 	60 1 1
`w_b_repeat 	8.32  0
`w_b_magazine 	0    1


`w_b_ai_use  	0   0     0.5    0.1   0.5   3
`w_b_ai_use	-1  -1     0.5    0.2   0.0   3

`w_b_ai_use 	0    10    0.5    0.3   1.0   1
`w_b_ai_use 	10   20    0.3    0.1   2.5   1
`w_b_ai_use 	20   30    0.5    0.2   3.0   1
`w_b_ai_use 	30   40    0.8    0.2   2.5   1
`w_b_ai_use 	40   50    0.5    0.3   2.4   2
`w_b_ai_use 	50   60    0.6    0.4   1.3   1
`w_b_ai_use 	60   70    0.9    0.1   4.3   1
`w_b_ai_use 	70   80    0.5    0.3   3.3   1
`w_b_ai_use 	80   100   0.7    0.2   2.3   1
`w_b_ai_use 	100  120   0.9    0.4   3.2   2
`w_b_ai_use 	100  150   0.5    0.2   2.2   1
`w_b_ai_use 	150  500   0.5    0.2   3.2   2


`w_b_accur_run 		3     5.2
`w_b_accur_walk 	2.1   4.6
`w_b_accur_stand 	1.5   3.7    1   5
`w_b_accur_crouch 	1.1   3.1    1   5
`w_b_accur_lie 		1     3      1   4

`w_b_accur_aimmove 	2     8
`w_b_accur_aimstand  	0.61  1.55   1   4
`w_b_accur_aimcrouch 	0.33  1.31   1   3
`w_b_accur_aimlie 	0.20  1.1    1   3

`w_b_accur_firechng 	2.05
`w_b_accur_timechng 	2.93

`w_b_shot 		0 3 0 4 0.05

`w_b_shot_force_move		0.3  -3.53  1  0.05  -0.55  0.1
`w_b_shot_force_stand 		0.2  -2.18  1  0.03  -0.29  0.1
`w_b_shot_force_crouch 		0.1  -1.78  1  0.02  -0.19  0.1
`w_b_shot_force_lie 		0.01 -0.73  1  0.01  -0.16  0.1

`w_b_shot_snd 		23
`w_b_shot_snd_rev 	364

`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0


// bayonet
`w_b_new_bayonet
`w_b_repeat 	2 0

`w_b_shot 		0.0 25 0 0 0
`w_b_shot 		0.6 23 0 0 0
`w_b_shot 		0.6 24 25 0 0
`w_b_shot 		0.6 24 25 0 0
 
`w_b_shot_snd 10241
`w_b_shot_snd_rev 0



//-------------------------------------------------------------------------------------
// M60
//-------------------------------------------------------------------------------------
`w_new 			17 2213 7965
`w_animgroup		E
`w_slot 		3
`w_model 		VvH_M60
`w_use 			1 0 0
`w_magazine 		0 12 100 4.31
`w_mag_reload 		0 3.25 0
`w_ext 			0.5 1.28  0.7 0
`w_aimswing		1.32  1.12     0.97 1.23     0.53 1.54 1.12
`w_hud			1 42 6 1
`w_tracer		5 250 95 86 1
`w_reload_signal 	10 0.5
`w_flashrot		72
//--------------------------
`w_b_new 		1 2751
`w_b_heardist 		65 1 1
`w_b_repeat 		13.3 0
`w_b_magazine 		0 1


`w_b_ai_use 		0    0    0.1  0.3  0.2  10
`w_b_ai_use 		-1   -1   0.1  3.0  0.0  10

`w_b_ai_use 		0    10   0.0  2.0  0.0  1
`w_b_ai_use 		10   20   0.1  0.5  0.2  4
`w_b_ai_use 		10   20   0.1  0.8  0.0  1
`w_b_ai_use 		20   1000 0.1  0.2  0.2  3
`w_b_ai_use 		20   1000 0.1  0.3  0.0  1


`w_b_accur_run 		3.92  5.45
`w_b_accur_walk 	2.73  4.39
`w_b_accur_stand 	1.91  3.01    1   5
`w_b_accur_crouch 	1.62  2.55    1   5
`w_b_accur_lie 		1.17  2.21    1   4

`w_b_accur_aimmove 	2.50  3.71
`w_b_accur_aimstand  	1.24  2.41    1   4
`w_b_accur_aimcrouch 	0.88  1.37    1   3
`w_b_accur_aimlie 	0.75  1.15    1   3


`w_b_accur_firechng 		3.59
`w_b_accur_timechng 		4.01

`w_b_shot 			0 12 0 2 0.1

`w_b_shot_force_move		0.49  -3.91  1  0.10  -0.50  0.1
`w_b_shot_force_stand 		0.39  -2.83  1  0.04  -0.23  0.1
`w_b_shot_force_crouch 		0.27  -2.59  1  0.03  -0.14  0.1
`w_b_shot_force_lie 		0.01  -0.01  1  0.01  -0.02  0.1

`w_b_shot_snd 		17
`w_b_snd 		12007
`w_b_shot_snd_rev 	363

`w_b_shot_light 		255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0
	




//-------------------------------------------------------------------------------------
// Degtarev
//-------------------------------------------------------------------------------------
`w_new 			18 2214 7967
`w_animgroup		E
`w_slot 		3
`w_model		VvH_Degtarev
`w_use 			1 0 0
`w_magazine 		0 13 100 5.25
`w_mag_reload 	        0 4.15 0
`w_ext 			0.5 1.5 0.7 0
`w_aimswing		1.3 1.11   0.87 1.31   0.51 1.57 1.21
`w_hud			1 42 1 1
`w_tracer		5 174 254 7 1
`w_reload_signal 	10 0.5
//--------------------------
`w_b_new 		1 2751
`w_b_heardist 		65 1 1
`w_b_repeat 		13.1 0
`w_b_magazine 		0 1



`w_b_ai_use   0    0     0.1    0.3    0.2    10
`w_b_ai_use   -1   -1    0.1    3.0    0.0    10
`w_b_ai_use   0    10    0.1    2.0    0.0    6
`w_b_ai_use   10   20    0.1    4.0    1.0    13
`w_b_ai_use   20   30    0.2    5.0    1.0    10
`w_b_ai_use   30   50    0.3    0.5    0.0    8
`w_b_ai_use   50   1000  0.4    0.2    0.2    5
`w_b_ai_use   50   1000  0.5    0.7    0.5    5


`w_b_accur_run 		3.92  5.45
`w_b_accur_walk 	2.73  4.39
`w_b_accur_stand 	1.91  3.01    1   5
`w_b_accur_crouch 	1.62  2.55    1   5
`w_b_accur_lie 		1.17  2.21    1   4

`w_b_accur_aimmove 	2.57  3.89
`w_b_accur_aimstand  	1.36  2.57    1   4
`w_b_accur_aimcrouch 	0.97  1.87    1   3
`w_b_accur_aimlie 	0.79  1.58    1   3

`w_b_accur_firechng 	2.51
`w_b_accur_timechng 	3.02

`w_b_shot 			0 13 0 3 0.1

`w_b_shot_force_move		0.49  -4.89  1  0.11  -0.83  0.1
`w_b_shot_force_stand 		0.39  -3.57  1  0.05  -0.49  0.1
`w_b_shot_force_crouch 		0.27  -2.99  1  0.04  -0.38  0.1
`w_b_shot_force_lie 		0.01  -0.05  1  0.02  -0.05  0.1


`w_b_shot_snd 		18
`w_b_snd 		12008
`w_b_shot_snd_rev 	361

`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0




//-------------------------------------------------------------------------------------
// US-M3
//-------------------------------------------------------------------------------------
`w_new 			19 2215 7969
`w_animgroup		B
`w_slot 		3
`w_model 		VvH_USm3
`w_use 			1 0 0
`w_magazine 		0 7 30 2.72
`w_mag_reload 	        0 1.94 0
`w_ext 			0.6 1.3 0.92 0
`w_aimswing		1.2 1.8   0.72 2.1    0.43 2.35 5.12
`w_hud			1 43 7 1
`w_tracer		3 255 255 136 1
`w_reload_signal 	10 0.5
//--------------------------
`w_b_new 		1 2751
`w_b_heardist 		38 1 1
`w_b_repeat 		8.95 0
`w_b_magazine 		0 1



`w_b_ai_use 		0   0    0.1  0.3  0.2  10
`w_b_ai_use 		-1  -1   0.1  3.0  0.0  10
 
`w_b_ai_use 		0   10   0.0  0.8  0.0  3
`w_b_ai_use 		10  20   0.2  0.3  0.2  4
`w_b_ai_use 		10  20   0.2  0.5  0.0  1
`w_b_ai_use 		20  30   0.2  0.5  0.0  3
`w_b_ai_use 		30  40   0.2  0.5  0.0  1
`w_b_ai_use 		40  50   0.3  0.3  0.1  5
`w_b_ai_use 		50  60   0.1  0.2  0.0  3
`w_b_ai_use 		60  70   0.2  0.8  0.0  4
`w_b_ai_use 		70  1000 0.3  0.1  0.5  3
`w_b_ai_use 		80  1000 0.3  0.2  0.0  1


`w_b_accur_run 		2.23   2.58
`w_b_accur_walk 	1.94   2.21
`w_b_accur_stand 	1.62   1.92     1   5
`w_b_accur_crouch 	0.98   1.58     1   5
`w_b_accur_lie 		0.70   1.31     1   4

`w_b_accur_aimmove 	1.41   1.97
`w_b_accur_aimstand  	0.97   1.59 	 1	 4
`w_b_accur_aimcrouch 	0.62   1.17 	 1	 3
`w_b_accur_aimlie 	0.43   1.01 	 1	 3

`w_b_accur_firechng 	2.11
`w_b_accur_timechng 	3.01

`w_b_shot		0 7 0 1.5 0.1

`w_b_shot_force_move	0.25  0.93  1  0.08 0.17  0.1
`w_b_shot_force_stand 	0.20  0.75  1  0.07 0.15  0.1
`w_b_shot_force_crouch 	0.15  0.69  1  0.06 0.13  0.1
`w_b_shot_force_lie 	0.10  0.53  1  0.05 0.11  0.1

`w_b_shot_snd 		5
`w_b_snd 12001
`w_b_shot_snd_rev 	362

`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0


//-------------------------------------------------------------------------------------
// M2c50 ...tezkej kulas
//-------------------------------------------------------------------------------------
`w_new 			20 2216 7987
`w_animgroup		E
`w_slot 		3
`w_model 		VvH_M2c50
`w_use 			1 0 0
`w_magazine		0 14 100 3
`w_ext 			0.5 1.5 0.5 0
`w_hud			1 42 6 1
`w_tracer		5 250 95 86 0.9
`w_reload_signal 	10 0.5
//--------------------------
`w_b_new 	1 0
`w_b_heardist 	150 1 1
`w_b_repeat 	15 0
`w_b_magazine 	0 1

`w_b_accur_run 3 10
`w_b_accur_walk 2 8
`w_b_accur_stand 2 6 1 5
`w_b_accur_crouch 1 4 1 5
`w_b_accur_lie 1 3 1 5

`w_b_accur_aimmove 2 4
`w_b_accur_aimstand 1 3 0 4
`w_b_accur_aimcrouch 0.5 1 0 2
`w_b_accur_aimlie 0.3 0.5 0 1

`w_b_accur_firechng 3
`w_b_accur_timechng 12

`w_b_shot 0 14 0 3 0.1
`w_b_shot_snd 15
`w_b_snd 12006
`w_b_shot_snd_rev 365

`w_b_shot_light 		255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0




//-------------------------------------------------------------------------------------
// Thompson
//-------------------------------------------------------------------------------------
`w_new 			21 2217 7971
`w_animgroup		A
`w_slot 		3
`w_model 		VvH_Thompson
`w_use 			1 0 0
`w_magazine 		0 7 30 2.13
`w_mag_reload 	        0 1.97 0
`w_ext 			0.9 1.3 0.85 0
`w_aimswing		1.78  1.52    1.30 1.73    1.02 1.92 4.02
`w_hud			1 43 9 1
`w_tracer		3 250 95 86 1
`w_reload_signal 	10 0.5
//--------------------------

`w_b_new		1 2751
`w_b_heardist  		40 1 1
`w_b_repeat 		13 0
`w_b_magazine 		0 1

`w_b_ai_use 		0 0 0.1 0.3 0.2 10
`w_b_ai_use 		-1 -1 0.1 3.0 0.0 10

`w_b_ai_use 		0 10  0.0 0.8 0.0 3
`w_b_ai_use 		10 20  0.2 0.3 0.2 4
`w_b_ai_use 		10 20  0.2 0.5 0.0 1
`w_b_ai_use 		20 30  0.2 0.5 0.0 3
`w_b_ai_use 		30 40  0.2 0.5 0.0 1
`w_b_ai_use 		40 1000 0.3 0.1 0.5 3
`w_b_ai_use 		50 1000 0.3 0.2 0.0 1

`w_b_accur_run 			2.85  3.63
`w_b_accur_walk 		2.43  3.25
`w_b_accur_stand 		2.02  2.92   1   4
`w_b_accur_crouch 		1.51  2.56   1   4
`w_b_accur_lie 			1.01  1.73   1   3

`w_b_accur_aimmove 		1.93  2.95
`w_b_accur_aimstand  	 	1.32  2.15   1   4
`w_b_accur_aimcrouch 		0.83  1.34   1   3
`w_b_accur_aimlie 		0.63  1.03   1   3

`w_b_accur_firechng 		3.2
`w_b_accur_timechng 		4.3

`w_b_shot 			0 7 0 1.5 0.1

`w_b_shot_force_move		0.53  -3.95  1  0.08  -0.79  0.1
`w_b_shot_force_stand 		0.48  -2.79  1  0.06  -0.63  0.1
`w_b_shot_force_crouch 		0.40  -1.98  1  0.05  -0.52  0.1
`w_b_shot_force_lie 		0.33  -0.66  1  0.02  -0.03  0.1


`w_b_shot_snd 			11
`w_b_snd 12004
`w_b_shot_snd_rev 		361

`w_b_shot_light 		255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0

//--------------------------

`w_b_new 			0 2750
`w_b_heardist 			40 1 1
`w_b_repeat   			13 0
`w_b_magazine			0 1

`w_b_accur_run 			2.85  3.89
`w_b_accur_walk 		2.43  3.35
`w_b_accur_stand 		2.02  3.02   1   4
`w_b_accur_crouch 		1.51  2.56   1   4
`w_b_accur_lie 			1.01  1.73   1   3

`w_b_accur_aimmove 		1.93  2.95
`w_b_accur_aimstand  	 	1.32  2.15   1   4
`w_b_accur_aimcrouch 		0.83  1.34   1   3
`w_b_accur_aimlie 		0.63  1.03   1   3

`w_b_accur_firechng 		3.2
`w_b_accur_timechng 		4.3

`w_b_shot 			0 7 0 1.5 0.1

`w_b_shot_force_move		0.53  -3.95  1  0.08  -0.79  0.1
`w_b_shot_force_stand 		0.48  -2.79  1  0.06  -0.63  0.1
`w_b_shot_force_crouch 		0.40  -1.98  1  0.05  -0.52  0.1
`w_b_shot_force_lie 		0.33  -0.66  1  0.02  -0.03  0.1


`w_b_shot_snd 			11
`w_b_snd 12004
`w_b_shot_snd_rev 		361

`w_b_shot_light 		255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0




//-------------------------------------------------------------------------------------
// S&W model 39
//-------------------------------------------------------------------------------------
`w_new 			22 2218 7973
`w_animgroup		B
`w_slot 		2
`w_model 		VvH_S&W_model_39
`w_use 			1 0 0
`w_magazine 		0 15 8 2.56
`w_mag_reload 	        0 2.06 0
`w_ext 			0.9 1.1 1 0
`w_aimswing		0.83 1.34 0.52 1.56 0.31 2.11 3.02
`w_hud			1 44 13 1
`w_reload_signal 	3 0.3
//-------------------------
`w_b_new 		0 2750
`w_b_heardist 		1 0 1
`w_b_repeat 		6.3 0
`w_b_magazine 		0 1



`w_b_ai_use  	0  0    0.1   0.4  0.5  3
`w_b_ai_use 	-1 -1    0.1   2.0  0.0  3

`w_b_ai_use 	0   10   0.1   0.7  0.0  3
`w_b_ai_use 	10  20   0.2   0.4  0.5  2
`w_b_ai_use 	20  30   0.1   0.3  0.0  2
`w_b_ai_use 	30  40   0.2   1.0  0.5  2
`w_b_ai_use 	40  50   0.2   0.5  0.4  1
`w_b_ai_use 	50  60   0.3   0.8  0.3  2
`w_b_ai_use 	60  100  0.3   1.5  0.2  1



`w_b_accur_run 		2.27   2.94
`w_b_accur_walk 	2.01   2.57
`w_b_accur_stand 	1.65   2.03     1   5
`w_b_accur_crouch 	1.23   1.73     1   5
`w_b_accur_lie 		1.03   1.58     1   4

`w_b_accur_aimmove 	1.61   2.56
`w_b_accur_aimstand 	1.21   1.93     1   4
`w_b_accur_aimcrouch 	0.82   1.53     1   3
`w_b_accur_aimlie 	0.56   1.11     1   3

`w_b_accur_firechng 		2.85
`w_b_accur_timechng 		3.38

`w_b_shot  0 15 0 2 0.05

`w_b_shot_force_move		-0.28  -0.73  1  -0.08  -0.26  0.1
`w_b_shot_force_stand 		-0.20  -0.63  1  -0.07  -0.18  0.1
`w_b_shot_force_crouch 		-0.15  -0.53  1  -0.06  -0.13  0.1
`w_b_shot_force_lie 		-0.13  -0.43  1  -0.05  -0.10  0.1

`w_b_shot_snd 3
`w_b_shot_snd_rev 0

`w_b_shot_light 		255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0




//-------------------------------------------------------------------------------------
//pps-43
//-------------------------------------------------------------------------------------
`w_new 			23 2219 7975
`w_animgroup		F
`w_slot 		3
`w_model 		VvH_PPS-43
`w_use 			1 0 0
`w_magazine 		0  6  35  3.37
`w_mag_reload 	        0 2.35 0
`w_ext 			0.48 1.3 0.85 0
`w_aimswing		1.72  1.12   1.41 1.21  0.91 1.45 3.35
`w_hud			1 43 14 1
`w_tracer		3 174 254 7 1
`w_reload_signal 	10 0.5

//--------------------------
`w_b_new 		1 2751
`w_b_heardist 		40 1 1
`w_b_repeat 		13.2 0	//600, 390m/s
`w_b_magazine 		0  1


`w_b_ai_use 		0 0 0.1 0.3 0.2 10
`w_b_ai_use 		-1 -1 0.1 3.0 0.0 10

`w_b_ai_use 		0 10  0.0 0.8 0.0 3
`w_b_ai_use 		10 20  0.2 0.3 0.2 4
`w_b_ai_use 		10 20  0.2 0.5 0.0 1
`w_b_ai_use 		20 30  0.2 0.5 0.0 3
`w_b_ai_use 		30 40  0.2 0.5 0.0 1
`w_b_ai_use 		40 50  0.3 0.3 0.1 5
`w_b_ai_use 		50 60  0.1 0.2 0.0 3
`w_b_ai_use 		60 70  0.2 0.8 0.0 4
`w_b_ai_use 		70 1000 0.3 0.1 0.5 3
`w_b_ai_use 		80 1000 0.3 0.2 0.0 1


`w_b_accur_run 		2.67	 4.13
`w_b_accur_walk 	2.33	 3.01
`w_b_accur_stand 	1.67	 2.07     1    4
`w_b_accur_crouch 	1.35 	 1.87     1    4
`w_b_accur_lie 		1.05	 1.35     1    4

`w_b_accur_aimmove 	1.83     2.44
`w_b_accur_aimstand 	1.13     1.77     1    4
`w_b_accur_aimcrouch 	0.76	 1.31     1    2
`w_b_accur_aimlie 	0.57 	 1.01     0    1

`w_b_accur_firechng 	3.12
`w_b_accur_timechng 	5.12

`w_b_shot 		0 6 0 1 0.1

`w_b_shot_force_move		0.63  -4.16  1  0.05  -0.48  0.1
`w_b_shot_force_stand 		0.53  -2.97  1  0.04  -0.37  0.1
`w_b_shot_force_crouch 		0.43  -1.36  1  0.03  -0.27  0.1
`w_b_shot_force_lie 		0.33  -0.69  1  0.02  -0.09  0.1

`w_b_shot_snd 		7
`w_b_snd 		12002
`w_b_shot_snd_rev 	362

`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0


	
//-------------------------------------------------------------------------------------
// M1/M2
//-------------------------------------------------------------------------------------
`w_new 			25 2220 7977
`w_animgroup		A
`w_slot			3
`w_model 		VvH_M1-M2
`w_use 			1 0 20
`w_magazine 		0 16 15 3.09
`w_mag_reload 	        0 1.96 0
`w_ext 			0.6 1.3 0.9 0
`w_aimswing		0.97 1.37    0.63 1.61     0.41 1.84 3.97
`w_hud			1 43 5 1
`w_tracer		1 250 95 86 1
`w_reload_signal 	10 0.5
`w_bayonet 		2.1 2.1 0.5 0.6
//--------------------------
`w_b_new 	0 2750
`w_b_heardist 	60 1 1
`w_b_repeat 	7.96  0
`w_b_magazine 	0 1



`w_b_ai_use  	0   0     0.5    0.1   0.5   3
`w_b_ai_use 	-1  -1     0.5    0.2   0.0   3

`w_b_ai_use 	0    10    0.5    0.3   1.0   1
`w_b_ai_use 	10   20    0.3    0.1   2.5   1
`w_b_ai_use 	20   30    0.5    0.2   3.0   1
`w_b_ai_use 	30   40    0.8    0.2   2.5   1
`w_b_ai_use 	40   50    0.5    0.3   2.4   2
`w_b_ai_use 	50   60    0.6    0.4   1.3   1
`w_b_ai_use 	60   70    0.9    0.1   4.3   1
`w_b_ai_use 	70   80    0.5    0.3   3.3   1
`w_b_ai_use 	80   100   0.7    0.2   2.3   1
`w_b_ai_use 	100  120   0.9    0.4   3.2   2
`w_b_ai_use 	100  150   0.5    0.2   2.2   1
`w_b_ai_use 	150  500   0.5    0.2   3.2   2



`w_b_accur_run 		 3.64    6.20
`w_b_accur_walk 	 2.7     5.19
`w_b_accur_stand 	 1.68    2.18    1    5
`w_b_accur_crouch 	 1.21    1.98    1    5
`w_b_accur_lie 		 0.86    1.15    1    4

`w_b_accur_aimmove 	 1.8 	 3.24
`w_b_accur_aimstand  	 1.12    2.13    1    4
`w_b_accur_aimcrouch 	 0.63    1.23    1    3
`w_b_accur_aimlie 	 0.42    1.13    1    3


`w_b_accur_firechng 	2.15
`w_b_accur_timechng 	4.35

`w_b_shot 		0 16 0 5 0.05

`w_b_shot_force_move	  	1.03  -4.53  1  0.5  -1.59  0.1
`w_b_shot_force_stand 		0.93  -2.48  1  0.4  -1.12  0.1
`w_b_shot_force_crouch 		0.75  -1.75  1  0.3  -0.94  0.1
`w_b_shot_force_lie 		0.58  -1.25  1  0.2  -0.64  0.1

`w_b_shot_snd 		8
`w_b_shot_snd_rev 	364

`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0

`w_b_new_bayonet
`w_b_repeat 	2 0

`w_b_shot 		0.0 25 0 0 0
`w_b_shot 		0.6 23 0 0 0
`w_b_shot 		0.6 24 25 0 0
`w_b_shot 		0.6 24 25 0 0
 
`w_b_shot_snd 10241
`w_b_shot_snd_rev 0


//-------------------------------------------------------------------------------------
// Mosin nagant
//-------------------------------------------------------------------------------------
`w_new 			26 2221 7979
`w_animgroup		F
`w_slot 		3
`w_model 		VvH_Mosin_Nagant
`w_use 			1 0 30
`w_magazine 		0 11 5 1.20

`w_mag_reload 	        0 2.31 1
`w_mag_reload 		0 2.85 1
`w_mag_reload 		0 3.48 1
`w_mag_reload 		0 4.10 1
`w_mag_reload 		0 4.78 1

`w_ext 			0.25 2 0.9 0
`w_aimswing		0.72  1.31     0.51 1.62      0.23 1.81 3.85
`w_hud			1 45 12 1
`w_reload_signal 	10 0.5
//--------------------------
`w_b_new 	0 2750
`w_b_heardist 	60 1 1
`w_b_repeat 	0.65 0
`w_b_magazine 	0 1

`w_b_ai_use  	0   0     0.5    0.1   0.5   1
`w_b_ai_use 	-1  -1     0.5    0.2   0.5   1

`w_b_ai_use 	0    10    0.2    0.3   1.0   1
`w_b_ai_use 	10   20    0.3    0.1   1.5   1
`w_b_ai_use 	20   30    0.5    0.2   2.0   1
`w_b_ai_use 	30   40    0.3    0.2   2.5   1
`w_b_ai_use 	40   50    0.5    0.3   2.4   2
`w_b_ai_use 	50   60    0.9    0.4   1.3   1
`w_b_ai_use 	60   70    0.7    0.1   2.3   1
`w_b_ai_use 	70   80    0.5    0.3   3.3   1
`w_b_ai_use 	80   100   0.6    0.2   2.3   1
`w_b_ai_use 	100  120   0.7    0.4   3.2   2
`w_b_ai_use 	100  150   0.7    0.2   2.2   1
`w_b_ai_use 	150  500   0.3    0.2   3.2   2


`w_b_accur_run 		4.25  6.31
`w_b_accur_walk 	3.25  4.35
`w_b_accur_stand 	1.87  2.30   2   5
`w_b_accur_crouch 	1.3   1.87   2   5
`w_b_accur_lie 		1.5   1.87   1   5

`w_b_accur_aimmove 	0.9   1.98
`w_b_accur_aimstand 	0.2   1.12   0   2
`w_b_accur_aimcrouch 	0.1   0.82   0   2
`w_b_accur_aimlie 	0.1   0.82   0   2

`w_b_accur_firechng 	3.35
`w_b_accur_timechng 	3.35

`w_b_shot 		0 11 0 1 0.03 

`w_b_shot_force_move	  	0.73  -5.98  1  0.6  -1.99  0.1
`w_b_shot_force_stand 		0.53  -2.38  1  0.5  -1.02  0.1
`w_b_shot_force_crouch 		0.43  -1.75  1  0.4  -0.84  0.1
`w_b_shot_force_lie 		0.33  -1.25  1  0.3  -0.64  0.1

`w_b_shot_snd 		12
`w_b_shot_snd_rev 	362
`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0


//-------------------------------------------------------------------------------------
// M79
//-------------------------------------------------------------------------------------
`w_new 			27 2222 7981
`w_animgroup		A
`w_slot 		3
`w_model 		VvH_M79
`w_use 			1 0 30
`w_magazine 		0 2 1 3.90
`w_ext 			1 1 0.8 0
`w_aimswing		1.22  1.23     0.97 1.42     0.61 1.63 3.05
`w_hud			1 20 16 1
`w_reload_signal 	8 0.3
//--------------------------
	
`w_b_new 		0 2750
`w_b_heardist		20 1 1
`w_b_repeat 		2.13 0
`w_b_magazine 		0 1
		
`w_b_accur_run 		3 8
`w_b_accur_walk 	3 8
`w_b_accur_stand 	2 6 2 5
`w_b_accur_crouch 	1.8 5 2 5
`w_b_accur_lie 		1.5 3 1 5

`w_b_accur_aimmove 	2 4
`w_b_accur_aimstand 	1 3 0 4
`w_b_accur_aimcrouch 	0.5 1 0 2
`w_b_accur_aimlie 	0.3 0.5 0 1

`w_b_accur_firechng 	20
`w_b_accur_timechng 	12

`w_b_shot 		0 17 0 1 0.03


`w_b_shot_force_move	  	0.63  -4.28  1  0.2  -2.11  0.1
`w_b_shot_force_stand 		0.53  -4.28  1  0.2  -2.11  0.1
`w_b_shot_force_crouch 		0.43  -3.28  1  0.2  -2.11  0.1
`w_b_shot_force_lie 		0.33  -2.28  1  0.2  -2.11  0.1
 
`w_b_shot_snd 		9
`w_b_shot_snd_rev 	0

`w_b_shot_light    	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0
	

//-------------------------------------------------------------------------------------
// DoubleSG
//-------------------------------------------------------------------------------------
`w_new 			28 2223 7983
`w_animgroup		F
`w_slot 		3
`w_model 		VvH_DoubleSG
`w_use 			1 0 0
`w_magazine 		0  9 2 3.53

`w_mag_reload 		0 2.27 1
`w_mag_reload 		0 2.54 1

`w_ext 			0.3   1.4 0.88 0
`w_aimswing		1.31  1.23     0.87 1.57    0.52 1.73 3.22
`w_hud			1 46 46 1
`w_reload_signal 	10 0.5
//--------------------------
`w_b_new 		1 2750
`w_b_heardist 		60 1 1
`w_b_repeat 		2.14   0
`w_b_magazine 		0 1


`w_b_ai_use  		0    0    0.1   0.3    0.5   2
`w_b_ai_use 		-1   -1    0.1   3.0    0.0   2

`w_b_ai_use 		0    10    0.1   0.8    0.0   2
`w_b_ai_use 		10   20    0.1   0.3    0.5   2
`w_b_ai_use 		10   20    0.1   0.3    0.0   1
`w_b_ai_use 		20   30    0.1   1.0    0.5   1
`w_b_ai_use 		30   50    0.1   1.3    0.0   1
`w_b_ai_use 		50   100   0.1   1.3    0.0   1



`w_b_accur_run 			3.21   4.23
`w_b_accur_walk 		2.84   3.83
`w_b_accur_stand 		2.52   3.7    4    5
`w_b_accur_crouch 		2.23   3.5    2    5
`w_b_accur_lie 			2.13   3.12   1    5

`w_b_accur_aimmove     		2.0   2.73
`w_b_accur_aimstand     	1.4   2.53      0    4
`w_b_accur_aimcrouch  		1.2   2.33      0    2
`w_b_accur_aimlie         	1.5   2.33      1    2


`w_b_accur_firechng 	3.2
`w_b_accur_timechng 	9


`w_b_shot   		0   9   2   14   0.05
`w_b_shot   		0   9   2   15   0.07 
`w_b_shot   		0   9   1   12   0.03 
`w_b_shot   		0   9   2   10   0.05
`w_b_shot   		0   9   2   14   0.04
`w_b_shot   		0   9   2   10   0.03
`w_b_shot   		0   9   2   14   0.02


`w_b_shot_force_move	  	1.73  -7.98  1  0.9  -3.99  0.1
`w_b_shot_force_stand 		1.03  -6.38  1  0.5  -2.02  0.1
`w_b_shot_force_crouch 		1.00  -5.75  1  0.3  -1.84  0.1
`w_b_shot_force_lie 		0.95  -1.25  1  0.2  -0.64  0.1


`w_b_shot_snd 		1531
`w_b_shot_snd_rev 	366

`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0

//--------------------------
`w_b_new 		0 2752
`w_b_heardist 		60 1 1
`w_b_repeat 		1 0
`w_b_magazine 		0 2


`w_b_accur_run 			3.21   4.23
`w_b_accur_walk 		2.84   3.83
`w_b_accur_stand 		2.52   3.7    4    5
`w_b_accur_crouch 		2.23   3.5    2    5
`w_b_accur_lie 			2.13   3.12   1    5

`w_b_accur_aimmove     		2.11  2.93
`w_b_accur_aimstand     	1.52  2.73      0    4
`w_b_accur_aimcrouch  		1.4   2.53      0    2
`w_b_accur_aimlie         	1.6   2.53      1    2



`w_b_accur_firechng 	3.2
`w_b_accur_timechng 	9


`w_b_shot   	0 	9   1   13   0.08 
`w_b_shot   	0 	9   1   13   0.07 
`w_b_shot   	0 	9   1   11   0.08 
`w_b_shot   	0 	9   1   15   0.07
`w_b_shot   	0   	9   2   10   0.05
`w_b_shot   	0 	9   2   14   0.05
`w_b_shot   	0 	9   2   15   0.08
`w_b_shot   	0 	9   1   12   0.05
`w_b_shot   	0   	9   2   10   0.05
`w_b_shot   	0 	9   2   14   0.05
`w_b_shot   	0 	9   2   15   0.08
`w_b_shot   	0   	9   2   10   0.05
`w_b_shot   	0 	9   2   14   0.05
`w_b_shot   	0 	9   2   15   0.08

 
`w_b_shot_force_move	  	1.73  -14.98  1  0.9  -3.99  0.1
`w_b_shot_force_stand 		1.03  -12.38  1  0.5  -2.02  0.1
`w_b_shot_force_crouch 		1.00  -10.75  1  0.3  -1.84  0.1
`w_b_shot_force_lie 		0.95  -3.25   1  0.2  -0.94  0.1
 
`w_b_shot_snd 		1531
`w_b_shot_snd_rev 	362
`w_b_shot_light 	255 240 200   3.0 0.1    0 0    0.1 0.05   0.2 0.0
	

//-------------------------------------------------------------------------------------
// Knife
//-------------------------------------------------------------------------------------
`w_new 		29 2224 7985
`w_animgroup	G
`w_slot 		1
`w_model 	VvH_Knife
`w_use 		0 1 0
`w_magazine 	0 21 0 0
`w_ext 		1 1 1 0
`w_aimswing	1.02  1.23  0.81 1.31 0.62 1.44 3
`w_hud		1 20 20 0
`w_obstacle	0.35
//--------------------------

`w_b_new 	0 0
`w_b_heardist 	0 0 0
`w_b_repeat 	2.13 0
`w_b_magazine 	0 1
		
`w_b_accur_run 		3 8
`w_b_accur_walk 	3 8
`w_b_accur_stand 	2 6 2 5
`w_b_accur_crouch 	1.8 5 2 5
`w_b_accur_lie 		1.5 3 1 5

`w_b_accur_aimmove 	2 4
`w_b_accur_aimstand 	1 3 0 4
`w_b_accur_aimcrouch 	0.5 1 0 2
`w_b_accur_aimlie 	0.3 0.5 0 1

`w_b_accur_firechng 	20
`w_b_accur_timechng 	12

`w_b_shot 		0 21 0 0 0
`w_b_shot 		0.6 20 0 0 0
`w_b_shot 		0.6 22 25 0 0
`w_b_shot 		0.6 22 25 0 0
`w_b_shot 		0.6 22 25 0 0

//`w_b_shot_force_move	0.43  -2.28  1  0.1  -1.31  0.1

 
`w_b_shot_snd 10241
`w_b_shot_snd_rev 0

//-------------------------------------------------------------------------------------
// VC_Knife
//-------------------------------------------------------------------------------------
`w_new 		30 2224 7985
`w_animgroup	G
`w_slot 	1
`w_model 	VvH_vc_knife
`w_use 		0 1 0
`w_magazine 	0 21 0 0
`w_ext 		1 1 1 0
`w_aimswing	1.02  1.23  0.81 1.31 0.62 1.44 3
`w_hud		1 20 20 0
`w_obstacle	0.35

//--------------------------
	
`w_b_new 	0 0
`w_b_heardist 	0 0 0
`w_b_repeat 	2.13 0
`w_b_magazine 	0 1
		
`w_b_accur_run 		3 8
`w_b_accur_walk 	3 8
`w_b_accur_stand 	2 6 2 5
`w_b_accur_crouch 	1.8 5 2 5
`w_b_accur_lie 		1.5 3 1 5

`w_b_accur_aimmove 	2 4
`w_b_accur_aimstand 	1 3 0 4
`w_b_accur_aimcrouch 	0.5 1 0 2
`w_b_accur_aimlie 	0.3 0.5 0 1

`w_b_accur_firechng 	20
`w_b_accur_timechng 	12

`w_b_shot 		0 21 0 0 0
`w_b_shot 		0.6 20 0 0 0
`w_b_shot 		0.6 22 25 0 0
`w_b_shot 		0.6 22 25 0 0
`w_b_shot 		0.6 22 25 0 0


//`w_b_shot_force_move	0.43  -2.28  1  0.1  -1.31  0.1

 
`w_b_shot_snd 10241
`w_b_shot_snd_rev 0
		
	
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
// MISSILES


// strela 5.56 M16
`m_new 1
`m_damage 69 0.98  0.8
`m_fly 500 0
`m_weight 0.05
`m_line 0.01 0.00001 100 200 200 0
`m_group 1
`m_piercing 100

// strela granat
`m_new 2
`m_damage 100 1 0.5
`m_fly 50 1
`m_line 0.01 0.00001 100 200 200 0
`m_group 4

// strela 7.62 Ak47
`m_new 3
`m_damage 79 1 0.6
`m_fly 500 0

`m_line 0.01 0.00001 100 200 200 0
`m_group 1

// strela 7.62 Nato  M1 Garant, m21
`m_new 4
`m_damage 190 1 0.9
`m_fly 500 0

`m_line 0.01 0.00001 100 200 200 0
`m_group 3

// strela 9mm CCCP MAT49, makarov
`m_new 5
`m_damage 67 0.998 0.5
`m_fly 500 0

`m_line 0.01 0.00001 100 200 200 0
`m_group 1

// 7.62mm CCCP pistolov - K50, tokarev
`m_new 6
`m_damage 74 0.95 0.5
`m_fly 500 0

`m_line 0.01 0.00001 100 200 200 0
`m_group 1

// Cal 45 USpistolov - m1911
`m_new 7
`m_damage 70 1 0.5
`m_fly 500 0

`m_line 0.01 0.00001 100 200 200 0
`m_group 1

// Cal 38 USpistolov - colt 38
`m_new 8
`m_damage 72 0.99 0.5
`m_fly 500 0

`m_line 0.01 0.00001 100 200 200 0
`m_group 1

// shotgun slug
`m_new 9
`m_damage  73 0.91  1
`m_fly     100 0

`m_line 0.01 0.00001 100 200 200 0
`m_group 2

// win70 bolt
`m_new 10
`m_damage 190 1 0.9
`m_fly 800 0

`m_line 0.01 0.00001 100 200 200 0
`m_group 3


// 7.62-54R - dragunov
`m_new 11
`m_damage 190 1 0.9
`m_fly 800 0

`m_line 0.01 0.00001 100 200 200 0
`m_group 3

// strela 7.62 m60
`m_new 12
`m_damage 75 1 1
`m_fly 500 0

`m_line 0.01 0.00001 100 200 200 0
`m_group 1

// strela 12.7	RPD Degtarev
`m_new 13
`m_damage 70 1 0.6
`m_fly 500 0

`m_line 0.01 0.00001 100 200 200 0
`m_group 1

// strela 12.7	M2c50
`m_new 14
`m_damage 200 1 0.6
`m_fly 500 0
`m_dropext 1

`m_line 0.01 0.00001 100 200 200 0
`m_group 1

// S&W 39  (sound supressed)
`m_new 15
`m_damage 70 0.98 0.5
`m_fly 500 0

`m_line 0.01 0.00001 100 200 200 0
`m_group 1

// M1/M2 carbine
`m_new 16
`m_damage 85 1 0.5
`m_fly 500 0

`m_line 0.01 0.00001 100 200 200 0
`m_group 1

// strela M72
`m_new 17
`m_damage 100 1 0.5
`m_fly 100 40
`m_group 4
`m_spectype 1

// strela Tokarev
`m_new 18
`m_damage 70 0.95 0.5
`m_fly 500 0

`m_line 0.01 0.00001 100 200 200 0
`m_group 1


// strela Nuz
`m_new 20
`m_damage 100 1 0.6
`m_fly 1.5 0
`m_group 5

// strela Nuz - uvodni fake by Erik
`m_new 21
`m_damage 1 1 0.5
`m_fly 0.01 0
`m_group 5

// strela Nuz - 'postrani strely' by Erk
`m_new 22
`m_damage 50 1 0.6
`m_fly 1.3 0
`m_group 0


// strela Bayonet
`m_new 23
`m_damage 190 1 0.6
`m_fly 1.7 0
`m_group 5

// strela Bayonet - 'postrani strely' by Erk
`m_new 24
`m_damage 100 1 0.6
`m_fly 1.5 0
`m_group 0

// strela Bayonet - uvodni fake by Erik - NEMENIT ID ! natvrdo v kodu...
`m_new 25
`m_damage 0.001 1 0.5
`m_fly 0.01 0
`m_group 0

	
	
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------
// ITEMS	


	
//-------------------------------------------------------------------------------------
// Medkit
	
`w_new 63 2230	 0
`w_slot 8
`w_item 1
`w_model Vvh_Bandage
`w_ext 1 1 1 0
`w_use 1 1 0
`w_mp 1 0 0
`w_animgroup	G

//-------------------------------------------------------------------------------------
// Medbag
	
`w_new 62 2231	0
`w_slot 4
`w_item 2
`w_model Vvh_Bandage
`w_use 1 1 0
`w_ext 1 1 1 0
`w_mp 1 0 0
`w_animgroup	G

//-------------------------------------------------------------------------------------
// Ammobag
	
`w_new 61 2232	0
`w_slot 4
`w_item 3
`w_ext 1 1 1 0
`w_model Vvh_Ammo
`w_use 1 1 0
`w_mp 1 0 0
`w_animgroup	G

//-------------------------------------------------------------------------------------
// Radio
	
`w_new 60 2233	0
`w_slot 4
`w_item 4
`w_ext 1 1 1 0
`w_eqp G\Equipment\US\EOP_radio01.BES G\Equipment\US\EOP_radio01.eqp
`w_model VvH_Radio
`w_use 1 1 0
`w_mp 1 1 1

//-------------------------------------------------------------------------------------

// miniRadio
	
`w_new 140 2233	0
`w_slot 4
`w_item 4
`w_ext 1 1 1 0
`w_model VvH_RT-10
`w_use 1 1 0

//-------------------------------------------------------------------------------------

// Grenade

`w_new 59 2234 0
`w_animgroup	G
`w_slot 5
`w_item 5
`w_ext 1 1 1 0
`w_model VvH_Grenade_Ball
`w_hud	1 20 17 0
`w_use 1 1 0

//---------------------------------------------------------------------------------------
// Map
`w_new 58 2233 0
`w_animgroup	B
`w_slot 10
`w_item 6
`w_ext 1 1 1 0
`w_model Vvh_Map
`w_use 1 1 0

//---------------------------------------------------------------------------------------

// Grenade Smoke
`w_new 56 2231 0
`w_slot 5
`w_ext 1 1 1 0
`w_model Vvh_Grenade_Smoke
`w_use 1 1 0
`w_hud	1 20 19 0

//---------------------------------------------------------------------------------------

// C4
`w_new 55 8899 0
`w_slot 7
`w_animgroup	G
`w_ext 1 1 1 0
`w_model Vvh_C4
`w_item 10
`w_use 1 1 0

//---------------------------------------------------------------------------------------

// Intel1
`w_new 54 2235 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model Vvh_Doklady
`w_use 1 1 0

//---------------------------------------------------------------------------------------

// Intel2
`w_new 53 2234 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model Vvh_Money
`w_use 1 1 0


// Booby-trap
`w_new 52 2235 0
`w_slot 9
`w_item 8
`w_ext 1 1 1 0
`w_model Vvh_Btrap
`w_use 1 1 0
`w_hud 0 0 20 0

//---------------------------------------------------------------------------------------


// LightStick
`w_new 51 2237 0
`w_animgroup	G
`w_slot 7
`w_item 9
`w_ext 1 1 1 0
`w_model VvH_LightStick
`w_use 1 1 0
`w_hud 0 0 21 0


//---------------------------------------------------------------------------------------

// VC Grenade
`w_new 50 2234 0
`w_animgroup	G
`w_slot 6
`w_item 11
`w_ext 1 1 1 0
`w_model VvH_vc_grenade
`w_hud	1 22 22 0
`w_use 1 1 0





// Crop
`w_new 64 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model Vvh_Zin_Crop
`w_use 1 1 0
`w_pickinfo 2238 2239 2240

//---------------------------------------------------------------------------------------

// Diary
`w_new 65 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model Vvh_Zin_Diary_2
`w_use 1 1 0
`w_pickinfo 2241 2242 2241


// Diary1
`w_new 66 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model Vvh_Zin_Diary_3
`w_use 1 1 0
`w_pickinfo 2243 2241 2245

// Diary2
`w_new 67 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model Vvh_Zin_Diary_4
`w_use 1 1 0
`w_pickinfo 2245 2241 2245

// Diary3
`w_new 68 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model Vvh_Zin_Diary_5
`w_use 1 1 0
`w_pickinfo 2246 2242 2243

// Diary4
`w_new 69 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model Vvh_Zin_Diary_6
`w_use 1 1 0
`w_pickinfo 2247 2245 2241

// Diplom
`w_new 70 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_Diplom_12
`w_use 1 1 0
`w_pickinfo 2253 2254 2255


// Diplom1
`w_new 71 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_Diplom_13
`w_use 1 1 0
`w_pickinfo 2256 2257 2258

// Diplom2
`w_new 72 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_Diplom_14
`w_use 1 1 0
`w_pickinfo 2259 2260 2261

// Diplom3
`w_new 73 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_Diplom_15
`w_use 1 1 0
`w_pickinfo 2262 2263 2264

// Diplom4
`w_new 74 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_Diplom_16
`w_use 1 1 0
`w_pickinfo 2265 2266 2265

// Dokument
`w_new 75 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_Dokum_17
`w_use 1 1 0
`w_pickinfo 2267 2268 2268

// Dokument1
`w_new 76 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_Dokum_18
`w_use 1 1 0
`w_pickinfo 2270 2269 2271

// Dokument2
`w_new 77 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_Dokum_19
`w_use 1 1 0
`w_pickinfo 2272 2273 2274

// Dokument3
`w_new 78 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_Dokum_20
`w_use 1 1 0
`w_pickinfo 2275 2276 2275

// Dopis
`w_new 79 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_Dopis_22
`w_use 1 1 0
`w_pickinfo 2279 2280 2279

// Dopis1
`w_new 80 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_Dopis_23
`w_use 1 1 0
`w_pickinfo 2281 2282 2283

// Dopis2
`w_new 81 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_Dopis_24
`w_use 1 1 0
`w_pickinfo 2284 2285 2286

// Dopis3
`w_new 82 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_Dopis_25
`w_use 1 1 0
`w_pickinfo 2289 2290 2279

// Dopis4
`w_new 83 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_Dopis_26
`w_use 1 1 0
`w_pickinfo 2287 2288 2287

// Fotka
`w_new 84 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_fotky_27
`w_use 1 1 0
`w_pickinfo 2294 2295 2296

// Fotka1
`w_new 85 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_fotky_28
`w_use 1 1 0
`w_pickinfo 2291 2292 2293

// Fotka2
`w_new 86 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_fotky_29
`w_use 1 1 0
`w_pickinfo 2297 2298 2299

// Fotka3
`w_new 88 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_fotky_65
`w_use 1 1 0
`w_pickinfo 2382 2383 2384

// Fotka4
`w_new 89 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_fotky_66
`w_use 1 1 0
`w_pickinfo 2385 2386 2387

// Fotka5
`w_new 90 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_fotky_68
`w_use 1 1 0
`w_pickinfo 2388 2389 2390

// Fotka6
`w_new 91 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_fotky_69
`w_use 1 1 0
`w_pickinfo 2391 2392 2396

// Fotka7
`w_new 92 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_fotky_70
`w_use 1 1 0
`w_pickinfo 2393 2394 2395

// Mao
`w_new 93 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_mao_71
`w_use 1 1 0
`w_pickinfo 2397 2398 2400

// Mao1
`w_new 94 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_mao_72
`w_use 1 1 0
`w_pickinfo 2399 2400 2398

// Medaile
`w_new 95 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_medai_31
`w_use 1 1 0
`w_pickinfo 2303 2304 2305


// Medaile1
`w_new 96 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_medai_32
`w_use 1 1 0
`w_pickinfo 2306 2307 2308

// Medaile2
`w_new 97 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_medai_33
`w_use 1 1 0
`w_pickinfo 2309 2310 2307

// Medaile3
`w_new 98 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_medai_34
`w_use 1 1 0
`w_pickinfo 2311 2312 2313

// Medaile4
`w_new 99 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_medai_35
`w_use 1 1 0
`w_pickinfo 2341 2315 2316

// Money
`w_new 100 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_money_49
`w_use 1 1 0
`w_pickinfo 2347 2347 2348

// Money1
`w_new 101 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_money_50
`w_use 1 1 0
`w_pickinfo 2349 2350 2349

// Money2
`w_new 102 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_money_51
`w_use 1 1 0
`w_pickinfo 2351 2352 2351

// Money3
`w_new 103 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_money_52
`w_use 1 1 0
`w_pickinfo 2353 2354 2353

// Money4
`w_new 104 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_money_53
`w_use 1 1 0
`w_pickinfo 2355 2356 2355

// flag
`w_new 105 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_flag_77
`w_use 1 1 0
`w_pickinfo 2405 2406 2405

// flag1
`w_new 106 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_vlaj_75
`w_use 1 1 0
`w_pickinfo  2409 2410 2409


// flag2
`w_new 107 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_vlaj_76
`w_use 1 1 0
`w_pickinfo 2407 2408 2407

// Obal
`w_new 108 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_obal_38
`w_use 1 1 0
`w_pickinfo 2317 2318 2319

// Obal1
`w_new 109 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_obal_39
`w_use 1 1 0
`w_pickinfo 2320 2321 2320

// Odznak
`w_new 110 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_odznak_46
`w_use 1 1 0
`w_pickinfo 2341 2342 2341

// Odznak1
`w_new 111 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_odznak_47
`w_use 1 1 0
`w_pickinfo 2343 2344 2343

// Odznak2
`w_new 112 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_odznak_48
`w_use 1 1 0
`w_pickinfo 2345 2348 2345

// papir
`w_new 113 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_papir_10
`w_use 1 1 0
`w_pickinfo 2250 2250 2250

// papir1
`w_new 114 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_papir_11
`w_use 1 1 0
`w_pickinfo 2248 2248 2248

// papir2
`w_new 115 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_papir_7
`w_use 1 1 0
`w_pickinfo 2249 2249 2249

// papir3
`w_new 116 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_papir_8
`w_use 1 1 0
`w_pickinfo 2252 2252 2252

// papir
`w_new 117 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_papir_9
`w_use 1 1 0
`w_pickinfo 2251 2251 2251

// propaganda
`w_new 118 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_propaga_41
`w_use 1 1 0
`w_pickinfo 2328 2329 2330

// propaganda1
`w_new 119 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_propaga_42
`w_use 1 1 0
`w_pickinfo 2331 2332 2333

// propaganda2
`w_new 120 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_propaga_43
`w_use 1 1 0
`w_pickinfo 2334 2335 2336

// propaganda3
`w_new 121 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_propaga_44
`w_use 1 1 0
`w_pickinfo 2337 2338 2334

// propaganda4
`w_new 122 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_propaga_45
`w_use 1 1 0
`w_pickinfo 2339 2340 2339

// prukazka
`w_new 123 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_prukazka_59
`w_use 1 1 0
`w_pickinfo 2370 2371 2370

// prukazka1
`w_new 124 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_prukazka_60
`w_use 1 1 0
`w_pickinfo 2371  2373 2370

// prukazka2
`w_new 125 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_prukazka_61
`w_use 1 1 0
`w_pickinfo 2374 2375 2374

// prukazka3
`w_new 126 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_prukazka_62
`w_use 1 1 0
`w_pickinfo 2372 2372 2373

// prukazka4
`w_new 127 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_prukazka_63
`w_use 1 1 0
`w_pickinfo 2376 2377 2376

// prukazka5
`w_new 128 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_prukazka_64
`w_use 1 1 0
`w_pickinfo 2380 2381 2380

// VCvlajka
`w_new 129 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_vlajka_78
`w_use 1 1 0
`w_pickinfo 2401 2402 2401

// VCvlajecka
`w_new 130 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_vlajecka_73
`w_use 1 1 0
`w_pickinfo 2403 2404 2303

// VCvlajecka1
`w_new 131 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_vlajecka_74
`w_use 1 1 0
`w_pickinfo 2411 2412 2411

// plany1
`w_new 132 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model Vvh_Zin_plany_54
`w_use 1 1 0
`w_pickinfo 2357 2358 2359 

// plany2
`w_new 133 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model Vvh_Zin_plany_55
`w_use 1 1 0
`w_pickinfo 2360 2361 2362 

// plany3
`w_new 134 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model Vvh_Zin_plany_56
`w_use 1 1 0
`w_pickinfo 2363 2364 2363

// Dokument4
`w_new 135 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_Dokum_21
`w_use 1 1 0
`w_pickinfo 2250 2252 2250

// Obal2
`w_new 136 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_obal_40
`w_use 1 1 0
`w_pickinfo 2322 2323 2322

// Obal3
`w_new 137 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 1
`w_model VvH_Zin_obal_36
`w_use 1 1 0
`w_pickinfo 2324 2325 2326

// Obal4
`w_new 138 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_obal_37
`w_use 1 1 0
`w_pickinfo  2326 2327 2326

// fotka 
`w_new 87 2236 0
`w_slot 11
`w_item 7
`w_ext 1 1 1 0
`w_model VvH_Zin_fotky_30
`w_use 1 1 0
`w_pickinfo 2300 2301 2302